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Deadlands: the Weird West: GM Screen & Adventure game_Mutant Crawl Classics If you’re clever enough

SKU: 17503817749

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Description

If you’re clever enough

ruined cities

The only way to avoid a stalemate is to mass troops and hammer away at an enemy sector until it breaks

playing time is around 90-120 minutes

Guidelines for creating new Crystals

Deadlands: the Weird West: GM Screen & Adventure game_Mutant Crawl Classics If you’re clever enoughThis gorgeous trifold screen contains a beautiful Deadlands image on one side and a whole host of useful charts and tables on the reverse. Also included is the 32 page adventure: Showdown at Sundown. This requires Savage Worlds core rules and Deadlands: the Weird West to play.

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