dreaming in the computer age
The story blends fiction and reality into a whirl of histories—from present-day Almere
but through an investigation into the staging of ideas and their intrinsic possibility of transforming us
analyzing movies such as Rear Window and Psycho
through varied social
Second Order Reality autism dreaming in the computer ageSecond Order Reality emerged from the desire to give a physical, immaterial, or digital form to a sensation. Or, rather, to a series of minor, peripheral, incidental, and paradoxically unconscious sensations. Carola Bonfili set out to create a video game with a rich, layered narrative, weaving together diverse imaginaries, from Flauberts The Temptation of St. Anthony to H. G. Wells short stories, from brutalist architecture to generative artificial